![]() The tree above shows the hierarchy of the SFXCameraMode class. SFXCameraMode class inheritance hierarchy: ![]() The following are examples of classes that inherit from SFXCameraMode and its subclasses, represented as a hierarchy (not all existing classes are listed here): If you want to change the FOV for a specific game mode, like only for combat mode or exploration mode, it is possible to be done by changing the FOV property value of its specific class. However, this is a base class from which other classes inherit, meaning that the FOV you change on this class is applied everywhere on the game, with the exception of subclasses that already override the FOV of this base class (which is, in part, one of the reasons why editing the FOV on SFXCameraMode may not affect cutscenes). On Mass Effect 3, there is a class that controls the camera FOV, which is the one you're already using, its called SFXCameraMode. ![]() ![]() Hi, I know this post is already a bit old, but maybe you or someone else will still find the answer useful. ![]()
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